
Balancing armaments and weapons for any situation this will be a workhorse till you get better technologies in the mid to late game. So finally moving on from the dinky little Corvettes now? The destroyer with its flexible setup will help carry you from the early game to the mid game. Stellaris Ship Design Guide 2.2 |Destroyers|

Defense: Any 2-1 combo of armor and shields for flexibility.Weapons: Any 2-1 combo of damage types for flexibility.Not near the category of being called good, these bad boys will see you through the early game. In this layout the ship uses nothing but starting technologies to ensure that it can be flexible to help those science ships go out and explore. Stellaris Ship Design Guide 2.2 |Corvettes| The very first ship you will ever get it needs a little help.


Just remember, build for flexibility in the early game and specialize for your greatest foe in the late game. How to dominate galactic conflicts with good ship design choices.Ī Mega-Shipyard ready to begin its work on a grand scale.ĭo you have a strong industrial capacity as an empire but still find that your fleets are being decimated? Are you having to spend mountains of resources reinforcing fleets after every single battle? Are your ships designed for the enemy at the door? If not, look no further for some of the best possible ship design ideas.
